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ReactionSystems/src/rsprocess/transitions.rs

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//! Definitions for simple simulation steps.
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use super::structure::{RSchoices,
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RSenvironment,
RSlabel,
RSprocess,
RSset,
RSsystem};
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use super::support_structures::TransitionsIterator;
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use std::rc::Rc;
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/// unfold returns the list of choices for the context given the process
/// definitions environment. RSchoices is a list of context moves mapping a set
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/// of entities and the continuation.
/// see unfold
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pub fn unfold(
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environment: &RSenvironment,
context_process: &RSprocess,
current_entities: &RSset,
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) -> Result<RSchoices, String> {
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match context_process {
RSprocess::Nill => {
Ok(RSchoices::new())
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},
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RSprocess::RecursiveIdentifier { identifier } => {
let newprocess = environment.get(*identifier);
if let Some(newprocess) = newprocess {
unfold(environment, newprocess, current_entities)
} else {
Err(format!("Missing symbol in context: {identifier}"))
}
}
RSprocess::EntitySet { entities, next_process, } => {
Ok(RSchoices::from([(
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Rc::new(entities.clone()),
Rc::clone(next_process),
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)]))
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},
RSprocess::Guarded { reaction, next_process } => {
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if reaction.enabled(current_entities) {
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Ok(RSchoices::from([(Rc::new(reaction.products.clone()),
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Rc::clone(next_process))]))
} else {
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Ok(RSchoices::new())
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}
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}
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RSprocess::WaitEntity { repeat, repeated_process: _, next_process, }
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if *repeat <= 0 => {
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unfold(environment, next_process, current_entities)
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},
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RSprocess::WaitEntity { repeat, repeated_process, next_process, }
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if *repeat == 1 => {
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let mut choices1 = unfold(environment, repeated_process, current_entities)?;
choices1.replace(Rc::clone(next_process));
Ok(choices1)
}
RSprocess::WaitEntity { repeat, repeated_process, next_process, } => {
let mut choices1 = unfold(environment, repeated_process, current_entities)?;
choices1.replace(Rc::new(RSprocess::WaitEntity {
repeat: (*repeat - 1),
repeated_process: Rc::clone(repeated_process),
next_process: Rc::clone(next_process),
}));
Ok(choices1)
}
RSprocess::Summation { children } => {
// short-circuits with try_fold.
children.iter().try_fold(RSchoices::new(), |mut acc, x| {
match unfold(environment, x, current_entities) {
Ok(mut choices) => {
acc.append(&mut choices);
Ok(acc)
}
Err(e) => Err(e),
}
})
}
RSprocess::NondeterministicChoice { children } => {
// short-circuits with try_fold.
if children.is_empty() {
Ok(RSchoices::from(vec![(
Rc::new(RSset::new()),
Rc::new(RSprocess::Nill),
)]))
} else {
children.iter().try_fold(RSchoices::new(), |mut acc, x| {
acc.shuffle(unfold(environment, x, current_entities)?);
Ok(acc)
})
}
}
}
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}
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pub fn iterator_transitions<'a>(
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system: &'a RSsystem
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) -> Result<TransitionsIterator<'a>, String> {
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TransitionsIterator::from(system)
}
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/// see oneTransition, transition, smartTransition, smartOneTransition
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pub fn one_transition(
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system: &RSsystem
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) -> Result<Option<(RSlabel, RSsystem)>, String> {
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let mut tr = TransitionsIterator::from(system)?;
Ok(tr.next())
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}
/// see allTransitions, smartAllTransitions
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pub fn all_transitions(
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system: &RSsystem
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) -> Result<Vec<(RSlabel, RSsystem)>, String> {
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let tr = TransitionsIterator::from(system)?;
Ok(tr.collect::<Vec<_>>())
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}
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/// see oneTarget, smartOneTarget, target, smartTarget
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pub fn target(
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system: &RSsystem
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) -> Result<(i64, RSset), String> {
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let current = one_transition(system)?;
if current.is_none() {
return Ok((0, system.available_entities.clone()));
}
let mut n = 1;
let mut current = current.unwrap().1;
while let Some((_, next)) = one_transition(&current)? {
current = next;
n += 1;
}
Ok((n, current.available_entities.clone()))
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}
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/// see oneRun, run, smartOneRunEK, smartRunEK
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pub fn run(system: RSsystem) -> Result<Vec<Rc<RSsystem>>, String> {
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let mut res = vec![Rc::new(system)];
while let Some((_, next_sys)) = one_transition(res.last().unwrap())? {
res.push(Rc::new(next_sys));
}
Ok(res)
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}
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/// see smartOneRunECT, smartRunECT
pub fn run_separated(
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system: &RSsystem
) -> Result<Vec<(RSset, RSset, RSset)>, String> {
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let mut res = vec![];
let current = one_transition(system)?;
if current.is_none() {
return Ok(res);
}
let current = current.unwrap();
let (available_entities, context, t) = current.0.get_context();
res.push((available_entities.clone(), context.clone(), t.clone()));
let mut current = current.1;
while let Some((label, next)) = one_transition(&current)? {
current = next;
let (available_entities, context, t) = label.get_context();
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res.push((available_entities.clone(), context.clone(), t.clone()));
}
Ok(res)
}
fn nth_transition(
system: &RSsystem,
n: usize,
) -> Result<Option<(RSlabel, RSsystem)>, String> {
let mut tr = TransitionsIterator::from(system)?;
Ok(tr.nth(n))
}
type Trace = Vec<(Option<Rc<RSlabel>>, Rc<RSsystem>)>;
pub fn traces(
system: RSsystem,
n: usize,
) -> Result<Vec<Trace>, String> {
if n == 0 {
return Ok(vec![])
}
let mut n = n;
let mut res : Vec<Trace> = vec![];
let mut current_trace: Trace = vec![(None, Rc::new(system))];
let mut branch = vec![0];
let mut depth = 0;
let mut new_branch = true;
loop {
let next_sys = nth_transition(&current_trace[depth].1,
branch[depth])?;
if let Some((current_label, next_sys)) = next_sys {
depth += 1;
if depth >= branch.len() {
branch.push(0);
current_trace.push((Some(Rc::new(current_label)),
Rc::new(next_sys)));
} else {
branch[depth] = 0;
current_trace[depth] = (Some(Rc::new(current_label)),
Rc::new(next_sys));
}
new_branch = true;
} else {
// at the bottom of a trace, we save to res, then backtrack until
// we find another possible path.
if new_branch {
res.push(current_trace[0..depth].to_vec());
new_branch = false;
n -= 1;
}
if n == 0 {
break;
}
if depth == 0 {
break;
}
depth -= 1;
branch[depth] += 1;
}
}
Ok(res)
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}