Refactoring :), in the middle of so please be patient
This commit is contained in:
495
src/rsprocess/system.rs
Normal file
495
src/rsprocess/system.rs
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@ -0,0 +1,495 @@
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use serde::{Deserialize, Serialize};
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use std::collections::HashMap;
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use std::hash::Hash;
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use std::rc::Rc;
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use super::environment::Environment;
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use super::graph::SystemGraph;
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use super::label::Label;
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use super::process::Process;
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use super::reaction::Reaction;
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use super::set::Set;
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use super::translator::IdType;
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use super::translator::Translator;
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use super::transitions::TransitionsIterator;
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#[derive(Clone, Debug, Deserialize, Serialize)]
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pub struct System {
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pub delta: Rc<Environment>,
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pub available_entities: Set,
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pub context_process: Process,
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pub reaction_rules: Rc<Vec<Reaction>>,
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}
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type Trace = Vec<(Option<Rc<Label>>, Rc<System>)>;
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impl System {
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pub fn new() -> System {
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System {
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delta: Rc::new(Environment::new()),
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available_entities: Set::new(),
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context_process: Process::Nill,
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reaction_rules: Rc::new(vec![]),
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}
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}
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pub fn from(
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delta: Rc<Environment>,
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available_entities: Set,
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context_process: Process,
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reaction_rules: Rc<Vec<Reaction>>,
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) -> System {
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System {
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delta: Rc::clone(&delta),
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available_entities,
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context_process,
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reaction_rules: Rc::clone(&reaction_rules),
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}
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}
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pub fn to_transitions_iterator<'a>(
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&'a self
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) -> Result<TransitionsIterator<'a>, String> {
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TransitionsIterator::from(self)
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}
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/// see oneTransition, transition, smartTransition, smartOneTransition
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pub fn one_transition(
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&self
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) -> Result<Option<(Label, System)>, String> {
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let mut tr = self.to_transitions_iterator()?;
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Ok(tr.next())
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}
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pub fn nth_transition(
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&self,
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n: usize,
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) -> Result<Option<(Label, System)>, String> {
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let mut tr = self.to_transitions_iterator()?;
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Ok(tr.nth(n))
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}
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/// see allTransitions, smartAllTransitions
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pub fn all_transitions(
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&self
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) -> Result<Vec<(Label, System)>, String> {
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let tr = self.to_transitions_iterator()?;
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Ok(tr.collect::<Vec<_>>())
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}
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/// see oneTarget, smartOneTarget, target, smartTarget
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pub fn target(
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&self
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) -> Result<(i64, Set), String> {
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let current = self.one_transition()?;
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if current.is_none() {
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return Ok((0, self.available_entities.clone()));
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}
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let mut n = 1;
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let mut current = current.unwrap().1;
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while let Some((_, next)) = current.one_transition()? {
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current = next;
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n += 1;
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}
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Ok((n, current.available_entities.clone()))
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}
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/// see oneRun, run, smartOneRunEK, smartRunEK
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pub fn run(
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self
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) -> Result<Vec<Rc<Self>>, String> {
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let mut res = vec![Rc::new(self)];
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while let Some((_, next_sys)) = res.last().unwrap().one_transition()? {
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res.push(Rc::new(next_sys));
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}
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Ok(res)
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}
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/// see smartOneRunECT, smartRunECT
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pub fn run_separated(
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&self
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) -> Result<Vec<(Set, Set, Set)>, String> {
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let mut res = vec![];
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let current = self.one_transition()?;
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if current.is_none() {
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return Ok(res);
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}
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let current = current.unwrap();
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let (available_entities, context, t) = current.0.get_context();
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res.push((available_entities.clone(), context.clone(), t.clone()));
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let mut current = current.1;
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while let Some((label, next)) = current.one_transition()? {
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current = next;
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let (available_entities, context, t) = label.get_context();
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res.push((available_entities.clone(), context.clone(), t.clone()));
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}
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Ok(res)
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}
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pub fn traces(
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self,
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n: usize,
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) -> Result<Vec<Trace>, String> {
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if n == 0 {
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return Ok(vec![])
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}
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let mut n = n;
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let mut res : Vec<Trace> = vec![];
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let mut current_trace: Trace = vec![(None, Rc::new(self))];
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let mut branch = vec![0];
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let mut depth = 0;
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let mut new_branch = true;
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loop {
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let next_sys =
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current_trace[depth].1.nth_transition(branch[depth])?;
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if let Some((current_label, next_sys)) = next_sys {
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depth += 1;
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if depth >= branch.len() {
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branch.push(0);
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current_trace.push((Some(Rc::new(current_label)),
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Rc::new(next_sys)));
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} else {
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branch[depth] = 0;
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current_trace[depth] = (Some(Rc::new(current_label)),
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Rc::new(next_sys));
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}
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new_branch = true;
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} else {
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// at the bottom of a trace, we save to res, then backtrack
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// until we find another possible path.
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if new_branch {
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res.push(current_trace[0..depth].to_vec());
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new_branch = false;
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n -= 1;
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}
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if n == 0 {
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break;
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}
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if depth == 0 {
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break;
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}
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depth -= 1;
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branch[depth] += 1;
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}
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}
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Ok(res)
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}
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}
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/// Equality does not care about delta or reaction rules. Only entities and
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/// context is compared
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impl PartialEq for System {
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// we ignore delta and reaction rules
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fn eq(&self, other: &System) -> bool {
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self.available_entities == other.available_entities &&
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self.context_process == other.context_process
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}
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}
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/// Equality does not care about delta or reaction rules. Only entities and
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/// context is compared
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impl Eq for System {}
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/// Hash does not care about delta or reaction rules. Only entities and
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/// context is hashed
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impl Hash for System {
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// ignores delta and reaction rules
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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self.available_entities.hash(state);
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self.context_process.hash(state);
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}
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}
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impl Default for System {
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fn default() -> Self {
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System::new()
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}
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}
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// -----------------------------------------------------------------------------
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// Loops
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// -----------------------------------------------------------------------------
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impl System {
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/// A special case of systems is when the context recursively provides
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/// always the same set of entities. The corresponding computation is
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/// infinite. It consists of a finite sequence of states followed by a
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/// looping sequence. IMPORTANT: We return all loops for all X = Q.X, by
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/// varing X. The set of reactions Rs and the context x are constant. Each
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/// state of the computation is distinguished by the current entities E.
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/// Under these assumptions, the predicate lollipop finds the Prefixes and
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/// the Loops sequences of entities.
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/// see lollipop
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pub fn lollipops(
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&self
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) -> Vec<(Vec<Set>, Vec<Set>)> {
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self.delta.lollipops_decomposed(
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&self.reaction_rules,
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&self.available_entities,
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)
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}
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/// Only returns the loop part of the lollipop, returns for all X, where
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/// X = Q.X
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/// see loop
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pub fn lollipops_only_loop(
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self
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) -> Vec<Vec<Set>> {
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let filtered =
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self.delta.iter().filter_map(
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|l|
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l.1.filter_delta(l.0)
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);
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let find_loop_fn = |q| {
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Reaction::find_only_loop(&self.reaction_rules,
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self.available_entities.clone(),
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q)
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};
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filtered.map(find_loop_fn).collect::<Vec<_>>()
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}
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/// A special case of systems is when the context recursively provides
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/// always the same set of entities. The corresponding computation is
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/// infinite. It consists of a finite sequence of states followed by a
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/// looping sequence. IMPORTANT: We return all loops for all X = Q.X, by
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/// varing X. The set of reactions Rs and the context x are constant. Each
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/// state of the computation is distinguished by the current entities E.
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/// Under these assumptions, the predicate lollipop finds the Prefixes and
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/// the Loops sequences of entities.
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/// see lollipop
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pub fn lollipops_named(
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&self,
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symb: IdType
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) -> Option<(Vec<Set>, Vec<Set>)> {
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self.delta.lollipops_decomposed_named(
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&self.reaction_rules,
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&self.available_entities,
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symb,
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)
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}
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/// Only returns the loop part of the lollipop, returns for all X, where
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/// X = Q.X
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/// see loop
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pub fn lollipops_only_loop_named(
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&self,
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symb: IdType
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) -> Option<Vec<Set>> {
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let filtered = self
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.delta
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.iter()
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.filter_map(
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|l|
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if *l.0 == symb {
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l.1.filter_delta(&symb)
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} else {
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None
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}
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)
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.next();
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let find_loop_fn = |q| {
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Reaction::find_only_loop(&self.reaction_rules,
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self.available_entities.clone(),
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q)
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};
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filtered.map(find_loop_fn)
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}
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}
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// -----------------------------------------------------------------------------
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// Graph
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// -----------------------------------------------------------------------------
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impl System {
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/// Creates a graph starting from a system as root node
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pub fn digraph(
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self
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) -> Result<SystemGraph, String> {
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use petgraph::Graph;
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let mut graph = Graph::default();
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let node = graph.add_node(self.clone());
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let mut association = HashMap::new();
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association.insert(self.clone(), node);
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let mut stack = vec![self];
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while let Some(current) = stack.pop() {
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// depth first
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let current_node = *association.get(¤t).unwrap();
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for (label, next) in TransitionsIterator::from(¤t)? {
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// if not already visited
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let next_node = association.entry(next.clone()).or_insert_with(|| {
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stack.push(next.clone());
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graph.add_node(next)
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});
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graph.add_edge(current_node, *next_node, label);
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}
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}
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Ok(graph)
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}
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}
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// -----------------------------------------------------------------------------
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// Statistics
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// -----------------------------------------------------------------------------
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impl System {
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/// Non simulated statistics of a system.
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/// Returns statistics about the system as a string.
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/// see main_do(stat,MissingE)
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pub fn statistics(
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&self,
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translator: &Translator,
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) -> String {
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use super::translator;
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let mut result: String = "Statistics:\n".into();
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result.push_str(
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"=============================================================\n"
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);
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result.push_str(&format!(
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"the initial state has {} entities:\n",
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self.available_entities.len()
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));
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result.push_str(&format!(
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"{}\n",
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translator::SetDisplay::from(translator, &self.available_entities)
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));
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let reactants = self
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.reaction_rules
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.iter()
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.fold(Set::new(), |acc, new| acc.union(&new.reactants));
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result.push_str(&format!(
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"The reactants are {}:\n{}\n",
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reactants.len(),
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translator::SetDisplay::from(translator, &reactants)
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));
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let inhibitors = self
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.reaction_rules
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.iter()
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.fold(Set::new(), |acc, new| acc.union(&new.inhibitors));
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result.push_str(&format!(
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"The inhibitors are {}:\n{}\n",
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inhibitors.len(),
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translator::SetDisplay::from(translator, &inhibitors)
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));
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let products = self
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.reaction_rules
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.iter()
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.fold(Set::new(), |acc, new| acc.union(&new.products));
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result.push_str(&format!(
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"The products are {}:\n{}\n",
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products.len(),
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translator::SetDisplay::from(translator, &products)
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));
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let total = reactants.union(&inhibitors.union(&products));
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result.push_str(&format!(
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"The reactions involve {} entities:\n{}\n",
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total.len(),
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translator::SetDisplay::from(translator, &total)
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));
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let entities_env = self.delta.all_elements();
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result.push_str(&format!(
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"The environment involves {} entities:\n{}\n",
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entities_env.len(),
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translator::SetDisplay::from(translator, &entities_env)
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));
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let entities_context = self.context_process.all_elements();
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result.push_str(&format!(
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"The context involves {} entities:\n{}\n",
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entities_context.len(),
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translator::SetDisplay::from(translator, &entities_context)
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));
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let entities_all = total
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.union(&entities_env)
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.union(&entities_context)
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.union(&self.available_entities);
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result.push_str(&format!(
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"The whole RS involves {} entities:\n{}\n",
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entities_all.len(),
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translator::SetDisplay::from(translator, &entities_all)
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));
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let possible_e = products
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.union(&self.available_entities)
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.union(&entities_context);
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let missing_e = reactants.subtraction(&possible_e);
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result.push_str(&format!(
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"There are {} reactants that will never be available:\n{}\n",
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missing_e.len(),
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translator::SetDisplay::from(translator, &missing_e)
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));
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let entities_not_needed = entities_context.subtraction(&total);
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result.push_str(&format!(
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"The context can provide {} entities that will never be used:\
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\n{}\n",
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entities_not_needed.len(),
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translator::SetDisplay::from(translator, &entities_not_needed)
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));
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result.push_str(&format!(
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"There are {} reactions in total.\n",
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self.reaction_rules.len()
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));
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let mut admissible_reactions = vec![];
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let mut nonadmissible_reactions = vec![];
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for reaction in self.reaction_rules.iter() {
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if reaction.reactants.is_disjoint(&missing_e) {
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admissible_reactions.push(reaction);
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} else {
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nonadmissible_reactions.push(reaction);
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}
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}
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result.push_str(&format!(
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"- the applicable reactions are {}.\n",
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admissible_reactions.len()
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));
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result.push_str(&format!(
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"- there are {} reactions that will never be enabled.\n",
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nonadmissible_reactions.len()
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));
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result.push_str(
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"============================================================="
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);
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result
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}
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}
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Reference in New Issue
Block a user