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ReactionSystemsGUI/reaction_systems_gui/docs/index.html

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2025-10-17 21:42:41 +02:00
<!DOCTYPE html>
<html>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<!-- Disable zooming: -->
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<head>
<title>eframe template</title>
<style>
html {
touch-action: manipulation;
}
/* dark mode preference support */
body {
background: #909090;
}
@media (prefers-color-scheme: dark) {
body {
background: #404040;
}
}
html, body {
overflow: hidden;
margin: 0 !important;
padding: 0 !important;
width: 100%;
height: 100%;
}
#rscanvas {
width: 100%;
height: 100%;
margin-right: auto;
margin-left: auto;
display: block;
position: absolute;
top: 0%;
left: 50%;
transform: translate(-50%, 0%);
}
.loading {
margin-right: auto;
margin-left: auto;
display: block;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
color: white;
font-size: 24px;
font-family: Ubuntu-Light, Helvetica, sans-serif;
}
/* ---------------------------------------------- */
/* Loading animation from https://loading.io/css/ */
.lds-dual-ring {
display: inline-block;
width: 24px;
height: 24px;
}
.lds-dual-ring:after {
content: " ";
display: block;
width: 24px;
height: 24px;
margin: 0px;
border-radius: 50%;
border: 3px solid #fff;
border-color: #fff transparent #fff transparent;
animation: lds-dual-ring 1.2s linear infinite;
}
@keyframes lds-dual-ring {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg);
}
}
</style>
<link rel="manifest" href="./manifest.json">
<script>
// register ServiceWorker
window.onload = () => {
'use strict';
if ('serviceWorker' in navigator) {
navigator.serviceWorker
.register('./sw.js');
}
}
</script>
</head>
<body>
<!-- The WASM code will resize this canvas to cover the entire screen -->
<canvas id="rscanvas"></canvas>
<div class="loading" id="loading">
Loading…&nbsp;&nbsp;
<div class="lds-dual-ring"></div>
</div>
<script>
// The `--no-modules`-generated JS from `wasm-bindgen` attempts to use
// `WebAssembly.instantiateStreaming` to instantiate the wasm module,
// but this doesn't work with `file://` urls. This example is frequently
// viewed by simply opening `index.html` in a browser (with a `file://`
// url), so it would fail if we were to call this function!
//
// Work around this for now by deleting the function to ensure that the
// `no_modules.js` script doesn't have access to it. You won't need this
// hack when deploying over HTTP.
delete WebAssembly.instantiateStreaming;
</script>
<!-- This is the JS generated by the `wasm-bindgen` CLI tool -->
<script src="reaction_systems_gui.js"></script>
<script>
console.debug("Loading wasm…");
// We'll defer our execution until the wasm is ready to go.
// Here we tell bindgen the path to the wasm file so it can start
// initialization and return to us a promise when it's done.
wasm_bindgen("./reaction_systems_gui_bg.wasm")
.then(on_wasm_loaded)
.catch(console.error);
function on_wasm_loaded() {
console.log("loaded wasm, starting egui app…");
// // This call installs a bunch of callbacks and then returns:
// wasm_bindgen.start("the_canvas_id");
let rscanvas = document.getElementById("rscanvas");
let handle = new wasm_bindgen.WebHandle();
function check_for_panic() {
if (handle.has_panicked()) {
console.error("The egui app has crashed");
// The demo app already logs the panic message and callstack, but you
// can access them like this if you want to show them in the html:
// console.error(`${handle.panic_message()}`);
// console.error(`${handle.panic_callstack()}`);
// document.getElementById("the_canvas_id").remove();
// document.getElementById("center_text").innerHTML = `
// <p>
// The egui app has crashed.
// </p>
// <p style="font-size:10px" align="left">
// ${handle.panic_message()}
// </p>
// <p style="font-size:14px">
// See the console for details.
// </p>
// <p style="font-size:14px">
// Reload the page to try again.
// </p>`;
} else {
let delay_ms = 1000;
setTimeout(check_for_panic, delay_ms);
}
}
check_for_panic();
handle.start(rscanvas).then(on_app_started).catch(on_error);
console.log("egui app started.");
document.getElementById("loading").remove();
}
function on_app_started(handle) {
// Call `handle.destroy()` to stop. Uncomment to quick result:
// setTimeout(() => { handle.destroy(); handle.free()) }, 2000)
console.debug("App started.");
// document.getElementById("center_text").innerHTML = '';
// Make sure the canvas is focused so it can receive keyboard events right away:
rscanvas.focus();
}
function on_error(error) {
console.error("Failed to start: " + error);
rscanvas.remove();
// document.getElementById("center_text").innerHTML = `
// <p>
// An error occurred during loading:
// </p>
// <p style="font-family:Courier New">
// ${error}
// </p>
// <p style="font-size:14px">
// Make sure you use a modern browser with WebGL and WASM enabled.
// </p>`;
}
</script>
</body>
</html>