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99
egui_node_graph2/src/graph.rs
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99
egui_node_graph2/src/graph.rs
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use std::num::NonZeroU32;
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#[cfg(feature = "persistence")]
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use serde::{Deserialize, Serialize};
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use super::*;
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/// A node inside the [`Graph`]. Nodes have input and output parameters, stored
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/// as ids. They also contain a custom `NodeData` struct with whatever data the
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/// user wants to store per-node.
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#[derive(Debug, Clone)]
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#[cfg_attr(feature = "persistence", derive(Serialize, Deserialize))]
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pub struct Node<NodeData> {
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pub id: NodeId,
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pub label: String,
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pub inputs: Vec<(String, InputId)>,
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pub outputs: Vec<(String, OutputId)>,
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pub user_data: NodeData,
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}
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/// The three kinds of input params. These describe how the graph must behave
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/// with respect to inline widgets and connections for this parameter.
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#[derive(Debug, Clone, Copy)]
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#[cfg_attr(feature = "persistence", derive(Serialize, Deserialize))]
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pub enum InputParamKind {
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/// No constant value can be set. Only incoming connections can produce it
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ConnectionOnly,
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/// Only a constant value can be set. No incoming connections accepted.
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ConstantOnly,
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/// Both incoming connections and constants are accepted. Connections take
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/// precedence over the constant values.
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ConnectionOrConstant,
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}
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#[cfg(feature = "persistence")]
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fn shown_inline_default() -> bool {
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true
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}
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/// An input parameter. Input parameters are inside a node, and represent data
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/// that this node receives. Unlike their [`OutputParam`] counterparts, input
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/// parameters also display an inline widget which allows setting its "value".
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/// The `DataType` generic parameter is used to restrict the range of input
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/// connections for this parameter, and the `ValueType` is use to represent the
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/// data for the inline widget (i.e. constant) value.
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#[derive(Debug, Clone)]
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#[cfg_attr(feature = "persistence", derive(Serialize, Deserialize))]
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pub struct InputParam<DataType, ValueType> {
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pub id: InputId,
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/// The data type of this node. Used to determine incoming connections.
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/// This should always match the type of the InputParamValue, but the
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/// property is not actually enforced.
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pub typ: DataType,
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/// The constant value stored in this parameter.
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pub value: ValueType,
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/// The input kind. See [`InputParamKind`]
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pub kind: InputParamKind,
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/// Back-reference to the node containing this parameter.
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pub node: NodeId,
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/// How many connections can be made with this input. `None` means no
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/// limit.
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pub max_connections: Option<NonZeroU32>,
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/// When true, the node is shown inline inside the node graph.
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#[cfg_attr(
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feature = "persistence",
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serde(default = "shown_inline_default")
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)]
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pub shown_inline: bool,
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}
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/// An output parameter. Output parameters are inside a node, and represent the
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/// data that the node produces. Output parameters can be linked to the input
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/// parameters of other nodes. Unlike an [`InputParam`], output parameters
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/// cannot have a constant inline value.
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#[derive(Debug, Clone)]
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#[cfg_attr(feature = "persistence", derive(Serialize, Deserialize))]
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pub struct OutputParam<DataType> {
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pub id: OutputId,
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/// Back-reference to the node containing this parameter.
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pub node: NodeId,
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pub typ: DataType,
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}
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/// The graph, containing nodes, input parameters and output parameters. Because
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/// graphs are full of self-referential structures, this type uses the `slotmap`
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/// crate to represent all the inner references in the data.
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#[derive(Debug, Clone)]
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#[cfg_attr(feature = "persistence", derive(Serialize, Deserialize))]
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pub struct Graph<NodeData, DataType, ValueType> {
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/// The [`Node`]s of the graph
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pub nodes: SlotMap<NodeId, Node<NodeData>>,
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/// The [`InputParam`]s of the graph
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pub inputs: SlotMap<InputId, InputParam<DataType, ValueType>>,
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/// The [`OutputParam`]s of the graph
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pub outputs: SlotMap<OutputId, OutputParam<DataType>>,
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// Connects the input of a node, to the output of its predecessor that
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// produces it
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pub connections: SecondaryMap<InputId, Vec<OutputId>>,
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}
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