Files
ReactionSystemsGUI/reaction_systems_gui/src/svg.rs
2025-11-03 03:56:51 +01:00

137 lines
4.5 KiB
Rust

use std::{fmt::Debug, hash::Hash, sync::{Arc, Mutex}};
use layout::{backends::svg::SVGWriter, gv::{self, GraphBuilder}};
use eframe::egui;
#[cfg_attr(
feature = "persistence",
derive(serde::Serialize, serde::Deserialize)
)]
#[derive(Clone, Default)]
pub(crate) struct Svg {
image: egui::ColorImage,
/// original size of the svg
svg_size: egui::Vec2,
original: String,
#[cfg_attr(feature = "persistence", serde(skip))]
svg_texture: Arc<Mutex<Option<egui::TextureHandle>>>,
}
impl Svg {
pub(crate) fn parse_dot_string(dot_str: &str) -> Result<Svg, String> {
let mut parser = gv::DotParser::new(dot_str);
let g = match parser.process() {
Ok(g) => g,
Err(_) =>
// errors are printed to sdtout so we ignore them
return Err("Could not parse dot string.".into()),
};
let mut gb = GraphBuilder::new();
gb.visit_graph(&g);
let mut graph = gb.get();
let mut svg = SVGWriter::new();
graph.do_it(
false,
false,
false,
&mut svg,
);
let content = svg.finalize();
let svg_tree = match resvg::usvg::Tree::from_str(&content, &resvg::usvg::Options::default()) {
Ok(svg) => svg,
Err(err) => return Err(format!("{}", err)),
};
let svg_size = egui::vec2(svg_tree.size().width(), svg_tree.size().height());
let mut pixmap = resvg::tiny_skia::Pixmap::new(svg_size.x as _, svg_size.y as _)
.expect("Could not allocate svg");
let pixmap_mut = &mut pixmap.as_mut();
resvg::render(&svg_tree, Default::default(), pixmap_mut);
let pixmap = pixmap_mut.to_owned();
let image = egui::ColorImage::from_rgba_unmultiplied([pixmap.width() as _, pixmap.height() as _], pixmap.data());
let svg = Svg { image,
original: content,
svg_size,
svg_texture: Arc::new(Mutex::new(None)) };
Ok(svg)
}
pub(crate) fn get_texture(&self, ctx: &egui::Context) -> egui::TextureHandle {
let tx = self.svg_texture.lock().expect("Poisoned");
if tx.is_some() {
(*tx).clone().unwrap()
} else {
std::mem::drop(tx);
let svg_texture = ctx.load_texture("svg", self.image.clone(), Default::default());
*self.svg_texture.lock().expect("Poisoned") = Some(svg_texture.clone());
svg_texture
}
}
pub(crate) fn rasterize(&self) -> Result<Vec<u8>, String> {
let svg_tree = match resvg::usvg::Tree::from_str(&self.original, &resvg::usvg::Options::default()) {
Ok(svg) => svg,
Err(err) => return Err(format!("{}", err)),
};
let mut pixmap = resvg::tiny_skia::Pixmap::new(self.svg_size.x as _, self.svg_size.y as _)
.expect("Could not allocate svg");
let pixmap_mut = &mut pixmap.as_mut();
resvg::render(&svg_tree, Default::default(), pixmap_mut);
let pixmap = pixmap_mut.to_owned();
match pixmap.encode_png() {
Ok(png) => Ok(png),
Err(e) => Err(format!("{}", e)),
}
}
}
impl Debug for Svg {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "[image: {:?}, svg_size: {:?}, svg_texture: {}",
self.image,
self.svg_size,
if self.svg_texture.lock().expect("Poisoned").is_some() {
"Some(...)"
} else {
"None"
}
)
}
}
impl Hash for Svg {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
macro_rules! hash_float {
($name:expr) => (
let bits = if $name.is_nan() {
// "Canonical" NaN.
0x7fc00000
} else {
// A trick taken from the `ordered-float` crate: -0.0 + 0.0 == +0.0.
// https://github.com/reem/rust-ordered-float/blob/1841f0541ea0e56779cbac03de2705149e020675/src/lib.rs#L2178-L2181
($name + 0.0).to_bits()
};
bits.hash(state);
);
}
hash_float!(self.svg_size.x);
hash_float!(self.svg_size.y);
self.image.pixels.hash(state);
self.image.size.hash(state);
self.original.hash(state);
hash_float!(self.image.source_size.x);
hash_float!(self.image.source_size.y);
self.svg_texture.lock().expect("Poisoned").hash(state);
}
}